Archive for the ‘Planet Ubuntu’ Category
espeak-gui 0.2
Yesterday I did a first release of espeak-gui, so while I’m still in practice I’ve decided to get out a second one! The main changes are fixing a crash bug and… internationalization support. So, if you like this project but you’re not a coder, now you’ve got a way to contribute: translating it into your [...]
Introducing espeak-gui
I’m joining the hype of presenting little new projects there seems to be those days, unleashing the first version of espeak-gui, a graphical interface to let the computer read out text. Why, when, who? The project started almost a year ago when, out of curiosity on what writing Python bindings for C/C++ libraries is like, [...]
No sound problem with Wolfenstein: Enemy Territory
I don’t really play much, but of the few games I know Wolfenstein: Enemy Territory is probably the one with which I’ve spend the most time so far. By featuring multiple player roles (soldier, engineer, medic, etc.) and, even while being multiplayer, nice objective-based scenarios, it provides for much better experience that many other more [...]
Zeitgeist Hackfest (II)
So here we are at the Zeitgeist Hackfest and there’s quite some stuff going on. From the engine side we are implementing a new database and API which does a clean cut between what is event logging and what is repository functionality. What this means for Zeitgeist is that we won’t do annotations anymore and [...]






